Publisher
source

Kingston University

Adaptive Biofeedback-Driven Gamified Therapy in XR for Mental Health Support Kingston University in United Kingdom

Degree Level

PhD

Field of study

Computer Science

Funding

Funded PhD Project (Students Worldwide)

Deadline

Mar 4, 2026

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Country

United Kingdom

University

Kingston University

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Keywords

Computer Science
Psychology
Biomedical Engineering
Virtual Reality
Human-computer Interaction
Digital Health
Medical Science
Augmented Reality
Biofeedback
Extended Reality
Mental Illness
Technical Engineering
Self-adaptive Systems
compututional

About this position

Kingston University’s Faculty of Engineering, Computing and the Environment is offering a PhD opportunity focused on the development of an adaptive, gamified therapeutic platform using Extended Reality (XR) for mental health support. This innovative project aims to integrate biofeedback mechanisms with immersive XR technologies to create engaging, personalized interventions for individuals experiencing mental health challenges. The research will explore the intersection of digital health, game design, and psychological therapy, leveraging advances in human-computer interaction and adaptive systems.

Supervised by Dr J Francik, the project is ideal for candidates interested in the application of computing and engineering principles to healthcare, particularly in the context of mental health. The successful applicant will have the opportunity to work within a multidisciplinary environment, collaborating with experts in computer science, psychology, and biomedical engineering. The project will involve designing and developing XR-based therapeutic games, implementing biofeedback-driven adaptation, and evaluating the effectiveness of these interventions in supporting mental health.

While the position description does not specify funding availability, applicants are encouraged to check the university’s website or contact the supervisor for potential funding options. The application deadline is 4 March 2026, providing ample time for interested candidates to prepare their materials and reach out for further information.

Eligibility requirements are not explicitly stated, but prospective students should typically hold a relevant undergraduate or master’s degree in computer science, engineering, psychology, biomedical engineering, or a related field. Experience with XR technologies, game development, or biofeedback systems would be advantageous. Strong analytical, programming, and communication skills are desirable.

To apply, visit the Kingston University PhD application portal and submit your CV, academic transcripts, and a statement of interest outlining your motivation and suitability for the project. For further details, refer to the project link or contact Dr J Francik directly.

Funding details

Funded PhD Project (Students Worldwide)

How to apply

Apply online via the Kingston University PhD application portal before the deadline. Prepare your CV, academic transcripts, and a statement of interest related to the project. Contact the supervisor for further details if needed.

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