Publisher
source

Dr F Góes

1 year ago

GTA funded -Generative Agents as Autonomous Evaluators of Games University of Leicester in United Kingdom

Degree Level

PhD

Field of study

Computer Science

Funding

Fully Funded

Deadline

Expired

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Country

United Kingdom

University

University of Leicester

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Where to contact

Official Email

Keywords

Computer Science
Artificial Intelligence
Generative Modeling
Serious Games
Programming Language
Multi-agent System
Large Language Models

About this position

Highlights

LLM-based Game Generation Frameworks

Autonomous Agent-based Game Testing

Creative Evaluation of Generated Games by Generative Agents

Project

Recent advancements in Large Language Models (LLMs) like Claude 3.7 and o3 have demonstrated their ability to generate not just text but also complex creative artifacts such as games. These models can now produce game designs, mechanics, and code for simple games including Atari-style games. However, evaluating the creativity and quality of these generated games remains a significant challenge in the field of Computational Creativity.

In game design, creative artifacts are typically assessed through a combination of expert evaluation and playtesting. Games are considered creative when they present novelty (unique mechanics or experiences) and value (engagement, fun, challenge). Currently, human evaluators are required to play and assess these games, which creates bottlenecks in the generation-evaluation cycle and introduces subjective biases.

Despite the importance of evaluation, current approaches rely heavily on human judges who may have inconsistent criteria or lack expertise in game design principles. Even when using playtesting metrics like engagement time or completion rates, human interpretation is needed to contextualize this data into creativity assessments.

In this proposal, we aim to develop a novel method where generative agents serve as autonomous evaluators of LLM-created games. Our approach consists of three interconnected components: (1) generating Atari-style games using various LLM models and prompting techniques, (2) deploying autonomous agents to play and test these games, collecting behavioural and performance data, and (3) using generative agents to analyse this playtest data and evaluate the creativity of the generated games.

By creating a closed-loop system where generative agents both test and evaluate LLM-created games, we can establish more consistent, scalable, and objective creativity metrics. This approach minimizes human participation in the evaluation process while accelerating the iteration cycle of game generation. The project will contribute to the emerging field of AI-driven game design by developing frameworks for autonomous creativity evaluation that could eventually apply to more complex interactive experiences beyond Atari games.

Enquiries to project supervisor Dr Fabrício Góes

General enquiries to

How to Apply https://le.ac.uk/study/research-degrees/funded-opportunities/computer-science-gta

Please carefully read the information on our web page before applying

There are 3 GTA studentships available. You can only apply for one project

Funding details

Fully Funded

How to apply

Apply at https://le.ac.uk/study/research-degrees/funded-opportunities/computer-science-gta

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