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Wenwu Wang

Prof. at University of Surrey

University of Surrey

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United Kingdom

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Positions3

Publisher
source

Femi Adeyemi-Ejeye

University Name
.

University of Surrey

PhD Studentship: QoE-Driven Agentic AI for Automated Bug Discovery in Video Games (Collaborative Doctorate with Sony Interactive Entertainment)

[Fully and directly funded for this project only. Home or International fees for 42 months. UKRI standard stipend £21,805 per annum (42 months) for academic year 2026/27. RTSG: £1,500 per year. Additional conference funding (up to £3,000) may be available, subject to approval.] This PhD studentship at the University of Surrey, in collaboration with Sony Interactive Entertainment, offers a unique opportunity to advance the field of automated bug discovery in video games using agentic AI. The project aims to develop a Quality of Experience (QoE)-driven multi-agent framework that automates bug discovery, reproducibility, and severity ranking in complex, interactive game environments. The research will focus on three agent roles: Explorer (actively probing games for failures), Inspector (verifying and reproducing issues with minimal evidence), and Reporter (generating structured bug reports for triage). A key innovation is the explicit QoE severity model, which ranks bugs based on predicted player impact, leveraging human feedback and QA expertise. Evaluation will be conducted against scripted and random baselines, using metrics such as unique bugs per hour, reproducibility rate, evidence quality, and correlation between severity ranking and human judgements. The student will benefit from industry-informed glitch taxonomies, reporting requirements, and co-supervision from SIE, ensuring relevance to real-world game development and QA practices. The project aligns with Surrey’s GAIN programme and SAHCI’s games provision, supporting standards-oriented impact through engagement with ITU-T gaming QoE initiatives. Funding is fully and directly provided for this project, covering home or international fees for 42 months, a UKRI standard stipend (£21,805 per annum), RTSG (£1,500 per year), and potential conference funding (up to £3,000). The studentship is open to UK and international candidates, starting in October 2026. Applicants should have strong programming skills (preferably Python), experience in machine learning/AI or software engineering for interactive systems, and ideally game development experience with platforms like Unity, Unreal, or Godot. Knowledge of generative AI, vision-language models, and agent-based AI systems is desirable, along with the ability to design and conduct human-centred evaluation studies. Applications should be submitted via the Innovative Media Technology PhD programme page. Instead of a research proposal, upload a document stating the project title and supervisor name. For enquiries, contact Dr Femi Adeyemi-Ejeye or Prof Wenwu Wang. The application deadline is 30 May 2026.

just-published

Publisher
source

Femi Adeyemi-Ejeye

University Name
.

University of Surrey

QoE-Driven Agentic AI for Automated Bug Discovery in Video Games (Collaborative Doctorate with Sony Interactive Entertainment)

This collaborative PhD project between the University of Surrey (School of Arts, Humanities and Creative Industries) and Sony Interactive Entertainment (SIE) focuses on developing a Quality of Experience (QoE)-driven agentic AI framework for automated bug discovery in video games. Video games are increasingly complex and updated frequently, making manual quality assurance (QA) challenging and often insufficient for covering vast interactive state spaces. Automated approaches typically detect anomalies but lack clarity in issue explanation and prioritisation based on player impact. The research will implement a multi-agent workflow with three distinct roles: the Explorer agent actively probes games to discover failures; the Inspector agent verifies and reproduces candidate issues, capturing minimal but sufficient evidence (inputs, states, clips, logs); and the Reporter agent produces structured bug reports suitable for triage. A key innovation is the explicit QoE severity model, which learns to rank bugs based on predicted player impact—such as frustration, immersion disruption, fairness issues, comfort, or usability—using lightweight human feedback and QA expertise. Evaluation will focus on improvements over scripted and random baselines, using metrics like confirmed unique bugs per hour, reproducibility rate, evidence quality, and correlation between severity ranking and human judgements. The student will benefit from SIE co-supervision, industry-informed glitch taxonomies, and reporting requirements, all under appropriate data, IP, and publication governance. The project aligns with Surrey’s GAIN programme and games provision within SAHCI, supporting standards-oriented impact through the supervisory team’s engagement with ITU-T work on gaming QoE. Funding is fully and directly provided for this project, covering Home or International fees for 42 months. The UKRI standard stipend is £21,805 per annum for the academic year 2026/27, with an RTSG of £1,500 per year and potential additional conference funding up to £3,000, subject to approval. Applicants must meet the minimum entry requirements for the PhD programme at University of Surrey. Preferred backgrounds include Computer Science, Games Technology, Digital Media, or related disciplines. Strong programming skills (preferably Python) and experience in machine learning/AI or software engineering for interactive systems are required. Experience in game development or design using Unity, Unreal, or Godot is desirable. Up-to-date knowledge of generative AI, vision-language models, and agent-based AI systems is advantageous. Candidates should be able to design and conduct human-centred evaluation experiments, including QoE, usability, and preference studies, and demonstrate excellent communication skills and the ability to collaborate with industry partners under confidentiality constraints. The position is open to UK and international candidates, with a start date in October 2026. To apply, discuss your project with a prospective supervisor and submit your application via the Innovative Media Technology PhD programme page. In place of a research proposal, upload a document stating the project title and the name of the relevant supervisor.

just-published

Publisher
source

Femi Adeyemi-Ejeye

University Name
.

University of Surrey

PhD Studentship: QoE-Driven Agentic AI for Automated Bug Discovery in Video Games (Collaborative Doctorate with Sony Interactive Entertainment)

[Fully and directly funded for this project only. Home or International fees for 42 months. UKRI standard stipend £21,805 per annum for 42 months (academic year 2026/27). RTSG: £1,500 per year. Additional conference funding (up to £3,000) may be available, subject to approval.] This PhD studentship at the University of Surrey, in collaboration with Sony Interactive Entertainment (SIE), offers a unique opportunity to advance automated bug discovery in video games using agentic AI and Quality of Experience (QoE) models. The project addresses the challenge of validating complex, continuously updated games at scale, where manual QA is insufficient and automated methods often lack clarity and prioritisation by player impact. The research will develop a multi-agent AI framework with three roles: Explorer (actively probes games to discover failures), Inspector (verifies and reproduces issues, capturing minimal but sufficient evidence), and Reporter (produces structured bug reports for triage). A key innovation is the explicit QoE severity model, which ranks bugs based on predicted player impact—such as frustration, immersion disruption, fairness, comfort, or usability—using human feedback and QA expertise. The project will evaluate improvements over scripted and random baselines using metrics like unique bugs per hour, reproducibility rate, evidence quality, and correlation between severity ranking and human judgement. The studentship is fully and directly funded for 42 months, covering home or international fees, a UKRI standard stipend (£21,805 per annum), RTSG (£1,500 per year), and potential conference funding (up to £3,000). The student will benefit from SIE co-supervision, industry-informed glitch taxonomies, and reporting requirements, with appropriate data, IP, and publication governance. The work aligns with Surrey’s GAIN programme and SAHCI games provision, supporting standards-oriented impact through engagement with ITU-T gaming QoE initiatives. Applicants should have strong programming skills (preferably Python), experience in machine learning/AI or software engineering for interactive systems, and ideally game development or design experience with platforms like Unity, Unreal, or Godot. Up-to-date knowledge of generative AI, vision-language models, and agent-based AI systems is desirable. The ability to design and conduct human-centred evaluation experiments, excellent communication skills, and effective collaboration with industry partners under confidentiality constraints are expected. The position is open to UK and international candidates, starting October 2026. To apply, discuss your project with a prospective supervisor and submit your application via the Innovative Media Technology PhD programme page. In place of a research proposal, upload a document stating the project title and the relevant supervisor’s name. The application deadline is 30 May 2026. For enquiries, contact Dr Femi Adeyemi-Ejeye.

just-published

Articles18

Collaborators7

Shidrokh Goudarzi

University of West London

UNITED KINGDOM

Mark Plumbley

Professor of Signal Processing

University of Surrey

UNITED KINGDOM

Andrew Mitchell

University College London

UNITED KINGDOM

Zheng-Hua Tan

Professor at Aalborg University

Aalborg University

DENMARK

Roberto M. La Ragione

University of Surrey

UNITED KINGDOM

Dick Botteldooren

Full Professor

Ghent University

BELGIUM

Josef Kittler

University of Surrey

UNITED KINGDOM