André Rodrigues
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Articles (7)
Year:
2025
Year:
2025
For families, where abilities, motivations, and availability vary widely, opportunities for intergenerational play are limited. Designing games that cater to these differences remains an open challenge. In this paper, we first identify barriers related with time and expertise. Next, we propose asymmetric game design and asynchronous play to reconcile children's and adults' requirements; and interdependent gameplay mechanics to foster real-world interactions. Following this approach, we designed a testbed game and conducted a mixed-methods remote study with six pairs of adult-child family members. Our results showcase how asymmetric, asynchronous experiences can be leveraged to create novel gaming experiences that meet the requirements of family play. We discuss how interdependent progress can be designed to promote real-world interactions, creating pervasive conversational topics that permeate the family routine.
Year:
2024
Year:
2024
Year:
2023
Year:
2023
Year:
2020
Collaborators (5)
Hugo Nicolau
Assistant Professor
Universidade de Lisboa Instituto Superior Técnico
João Guerreiro
Universidade de Aveiro
Teresa Romão
Associate Professor
Faculdade de Ciências da Universidade de Lisboa
Tiago Guerreiro
Universidade de Aveiro
Carlos Duarte
Assistant Professor
Faculdade de Ciências da Universidade de Lisboa
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