Eduardo Reck Miranda
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Articles (10)
Year:
2024
Year:
2024
Cellular automata (CA) are abstract computational models of dynamic systems that change some features with space and time. Music is the art of organising sounds in space and time, and it can be modelled as a dynamic system. Hence, CA are of interest to composers working with generative music. The art of generating music with CA hinges on the design of algorithms to evolve patterns of data and methods to render those patterns into musical forms. This paper introduces methods for creating original music using partitioned quantum cellular automata (PQCA). PQCA consist of an approach to implementing CA on quantum computers. Quantum computers leverage properties of quantum mechanics to perform computations differently from classical computers, with alleged advantages. The paper begins with some explanations of background concepts, including CA, quantum computing, and PQCA. Then, it details the PQCA systems that we have been developing to generate music and discusses practical examples. PQCA-generated materials for Qubism, a professional piece of music composed for London Sinfonietta, are included. The PQCA systems presented here were run on real quantum computers rather than simulations thereof. The rationale for doing so is also discussed.
Year:
2023
This paper introduces Q1Synth, an unprecedented musical instrument that produces sounds from (a) quantum state vectors representing the properties of a qubit, and (b) its measurements. The instrument is presented on a computer screen (or mobile device, such as a tablet or smartphone) as a Bloch sphere, which is a visual representation of a qubit. The performer plays the instrument by rotating this sphere using a mouse. Alternatively, a gesture controller can be used, e.g., a VR glove. While the sphere is rotated, a continuously changing sound is produced. The instrument has a ‘measure key’. When the performer activates this key, the instrument generates a program (also known as a quantum circuit) to create the current state vector. Then, it sends the program to a quantum computer over the cloud for processing, that is, measuring, in quantum computing terminology. The computer subsequently returns the measurement, which is also rendered into sound. Currently, Q1Synth uses three different techniques to make sounds: frequency modulation (FM), subtractive synthesis, and granular synthesis. The paper explains how Q1Synth works and details its implementation. A setup developed for a musical performance, Spinnings, with three networked Q1Synth instruments is also reported. Q1Synth and Spinnings are examples of how creative practices can open the doors to new application pathways for quantum computing technology. Additionally, they illustrate how such emerging technology is leading to new approaches to musical instrument design and musical creativity.
Year:
2023
Year:
2022
Year:
2022
Year:
2022
Year:
2022
Year:
2021
Year:
2020
Collaborators (3)
Jörg Fachner
Professor
Anglia Ruskin University - Cambridge Campus
Paulo Vitor Itaboraí
University of Plymouth
Hari Shaji
University of Plymouth
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