Enrico Rukzio

Ulm University
Country flagGermany

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Articles (13)

Year:

2025

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2024

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2024

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2024

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2024

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2024

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2024

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2024

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2024

Tile-based locomotion (TBL) is a popular locomotion technique for computer, console, and board games. However, despite its simplicity and unconventional movement, the transfer of TBL to virtual reality (VR) as a game platform remains unexplored. To fill this gap, we introduce TBL for VR on the example of two techniques: a controller and a feet-based one. In a first user study, we evaluated the usability and acceptance of the techniques compared to teleportation and touchpad locomotion. In a second exploratory user study, we evaluated the user experience of both TBL techniques in a maze and a museum scenario. The findings show that both techniques provide enjoyment and acceptable usability by creating either a relaxing (controller-based) or a physically active (feet-based) solution. Finally, our results highlight that TBL techniques work particularly well for small, constrained spaces that allow users to focus on exploring details in the nearby environment (important for games) in contrast to large open spaces that require faster locomotion, like teleportation.

Year:

2023

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2023

Year:

2023

Year:

2023

Collaborators (5)

Frank Steinicke

Universität Hamburg

GERMANY
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Jan Ole Rixen

Karlsruhe Institute of Technology

GERMANY
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Debargha Dey

Eindhoven University of Technology

NETHERLANDS
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Pascal Jansen

Universität Ulm

GERMANY
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Teresa Hirzle

Københavns Universitet

DENMARK
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