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Muteeb Alahmari
Assistant professor
Research Interests
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Articles (8)
Year:
2026
Year:
2025
Year:
2025
Year:
2025
Year:
2024
Digital technology development has led to the creation of various learning options in the<b> </b>science education<b> </b>field. Technology such as gamification has been used in several science areas, uncovering diverse benefits regarding its usage. However, more research is needed to understand how gamification enhances students learning in science fields. Therefore, this study review presented an overview of gamification usage in the science education field literature and focused on research indexed in several international databases. 31 studies were included for review. The results showed that most of the studies presented positive outcomes as gamification proved to be effective with science education students. The study also indicated that most gamification studies were mostly used to enhance students’ learning skills in science education. The results of this study provide valuable data regarding technology techniques to enhance students’ skills in science education. Further research is needed to cover areas that are not widely investigated in gamification literature.
Year:
2023
Year:
2023
Year:
2023
Collaborators (5)
Suleiman Alsaif
Lecturer & E-learning Supervisor
imam abdulrahman bin faisal university
Noha Awad
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Adel Hidri
Assistant Professor
imam abdulrahman bin faisal university
Majed Alrowaily
Associate Professor
jouf university
Menwa Alshammeri
Assistant Professor
jouf university
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