Scott Bateman
Research Interests
Explore related searches
Contact this professor
Get a free first email built on one of their papers, ready for you to edit and send yourself.
Articles (15)
Year:
2025
Year:
2025
Year:
2024
Year:
2024
Year:
2024
Year:
2024
Year:
2024
Year:
2024
Year:
2023
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visualizations and interactors used for manipulating objects. Hand representations in VR games range from abstract shapes, to graphical versions of input controllers, to realistic human-like hands. Hand representations have been shown to have an important effect on play experience and performance. However, previous work has only considered them for individual 3D interactions or an entire game, giving designers little information about how a representation might perform and be experienced across different 3D interactions (like picking up and rotating objects, or opening a container). In this work, we compare three hand representations across 12 different 3D interactions and in a longer game experience in a study of 45 participants. We find that while representation did not affect performance, representations were overall experienced differently across 3D interactions. Our work provides a deeper understanding for VR game designers about how hand representations can be used to shape play experiences.
Year:
2023
Year:
2023
Year:
2022
Year:
2022
Year:
2021
Year:
2020
Collaborators (5)
Erik Scheme
Professor of Electrical and Computer Engineering & Associate Director of the Institute of Biomedical Engineering
University of New Brunswick
Max V. Birk
Eindhoven University of Technology
Jesse Rollheiser
University of Saskatchewan
Carl Gutwin
Professor
University of Saskatchewan
Miguel Nacenta
University of St. Andrews
Make your next move.
Prepare your application
Review drafts before you send them.