Vassilis Poulopoulos
Assistant Professor
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About
Vassilis Poulopoulos is an Assistant Professor at the University of Peloponnese, Greece. His research areas include educational technology, air pollution, and innovative approaches to health and vaccination, focusing on the intersection of collaboration and curriculum design in educational settings. Recent publications address topics such as robotics in education, performance-based assessments in primary schools, and the integration of virtual reality in healthcare.
Articles (17)
Year:
2025
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2025
Year:
2025
Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students’ preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy.
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2024
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2024
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2024
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2023
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2023
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2023
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2023
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2023
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2023
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2022
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2022
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2022
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2022
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2021
Collaborators (10)
Martín López-Nores
Universidade de Vigo
Costas Vassilakis
Professor
UNIVERSITY OF PELOPONNESE
George Lepouras
UNIVERSITY OF PELOPONNESE
Anastasios Theodoropoulos
Assistant Professor
UNIVERSITY OF PELOPONNESE
Dimitris Spiliotopoulos
Professor
UNIVERSITY OF PELOPONNESE
Angeliki Antoniou
assistant professor
University of West Attica
Dionisis Margaris
Assistant Professor
UNIVERSITY OF PELOPONNESE
Nikos Platis
UNIVERSITY OF PELOPONNESE
Manolis Wallace
UNIVERSITY OF PELOPONNESE
Konstantinos Kotis
Assistant Professor
University of the Aegean
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