Abdelhamid Tayebi
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Articles (14)
The precise placement of antennas is essential to ensure effective coverage, service quality, and network capacity in wireless communications, particularly given the exponential growth of mobile connectivity. The antenna positioning problem (APP) has evolved from theoretical approaches to practical solutions employing advanced algorithms, such as evolutionary algorithms. This study focuses on developing innovative web tools harnessing genetic algorithms to optimize antenna positioning, starting from propagation loss calculations. To achieve this, seven empirical models were reviewed and integrated into an antenna positioning web tool. Results demonstrate that, with minimal configuration and careful model selection, a detailed analysis of antenna positioning in any area is feasible. The tool was developed using Java 17 and TypeScript 5.1.6, utilizing the JMetal framework to apply genetic algorithms, and features a React-based web interface facilitating application integration. For future research, consideration is given to implementing a server capable of analyzing the environment based on specific area selection, thereby enhancing the precision and objectivity of antenna positioning analysis.
Year:
2024
In the realm of programming education, enhancing student commitment is pivotal for both academic success and practical application. Traditional methodologies often fall short in catering to the evolving needs of today’s learners. Addressing this gap, this paper introduces a web-based gamified tool designed to transform the pedagogical approach in programming courses. The study’s theoretical contribution lies in its exploration of gamification as a strategy to augment student commitment, bridging the divide between conventional teaching and contemporary learning needs. From a practical standpoint, empirical data encompassing performance metrics, dropout rates, and student feedback demonstrate the tool’s significant positive impact. Notably, students exhibited improved pass rates and reduced dropout tendencies, underscoring the tool’s practical efficacy. Furthermore, feedback highlighted the tool’s usability and the enhanced satisfaction derived from its engagement. Aligned with the existing literature, the findings advocate for the broader adoption of gamification in programming education. This research substantiates the potential of gamification as both a theoretical model and a practical strategy, enriching the discourse on modern programming education.
Year:
2024
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2024
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2024
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2024
This paper presents the implementation of an automatic method for the reconstruction of 3D building maps. The core innovation of the proposed method is the supplementation of OpenStreetMap data with LiDAR data to reconstruct 3D urban environments automatically. The only input of the method is the area that needs to be reconstructed, defined by the enclosing points in terms of the latitude and longitude. First, area data are requested in OpenStreetMap format. However, there are certain buildings and geometries that are not fully received in OpenStreetMap files, such as information on roof types or the heights of buildings. To complete the information that is missing in the OpenStreetMap data, LiDAR data are read directly and analyzed using a convolutional neural network. The proposed approach shows that a model can be obtained with only a few samples of roof images from an urban area in Spain, and is capable of inferring roofs in other urban areas of Spain as well as other countries that were not used to train the model. The results allow us to identify a mean of 75.57% for height data and a mean of 38.81% for roof data. The finally inferred data are added to the 3D urban model, resulting in detailed and accurate 3D building maps. This work shows that the neural network is able to detect buildings that are not present in OpenStreetMap for which in LiDAR data are available. In future work, it would be interesting to compare the results of the proposed method with other approaches for generating 3D models from OSM and LiDAR data, such as point cloud segmentation or voxel-based approaches. Another area for future research could be the use of data augmentation techniques to increase the size and robustness of the training dataset.
Year:
2023
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2023
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2023
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2023
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2023
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2022
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2021
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2021
Year:
2021
Collaborators (5)
SALVADOR OTON TORTOSA
PROFESOR TITULAR DE UNIVERSIDAD
Universidad de Alcalá
Josefa Gómez
Universidad de Alcalá
Francisco Saez de Adana
Universidad de Alcalá
Carlos Delgado
Associate Professor
Universidad de Alcalá
Adrián Valledor
Universidad de Alcalá
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