Aneesha Singh
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Articles (10)
Year:
2025
Year:
2024
Year:
2024
Year:
2024
Year:
2024
Year:
2024
Year:
2024
Most research on Location-Based Games (LBGs) has been conducted on non-disabled players, meaning the experiences of disabled players are not well understood and potentially overlooked. As such, this research aimed to address the following questions: 1). What are the barriers and needs of disabled LBGs players? 2). How can LBGs be made more inclusive and accessible? To address these questions, two studies were conducted in the form of an online qualitative questionnaire and a series of co-design workshops. Results articulate the needs, barriers, and desired features of 60 participants. Based on our findings and through the collaborative work with disabled players we articulate 4 guidelines for game designers and developers aimed at improving the accessibility of LBGs: 1) Adding avatar features that better represent disabled characteristics, 2). Providing different input options for phone interactions, 3) Allowing for disabled specific accounts and 4) Introducing a messenger feature to LBGs.
Year:
2023
Year:
2023
Year:
2021
Collaborators (9)
Stephen Pilling
University College London
Ciarán O’Driscoll
University College London
Franceli L. Cibrian
Chapman University
Duncan Brumby
University College London
Ewan Soubutts
University College London
Laia Turmo Vidal
KTH Royal Institute of Technology
Giulia Barbareschi
Keio University
Nadia Bianchi-Berthouze
University College London
Milagrosa Sanchez-Martin
Universidad Loyola Andalucía
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