Giulia Barbareschi

Keio University
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Articles (4)

Most research on Location-Based Games (LBGs) has been conducted on non-disabled players, meaning the experiences of disabled players are not well understood and potentially overlooked. As such, this research aimed to address the following questions: 1). What are the barriers and needs of disabled LBGs players? 2). How can LBGs be made more inclusive and accessible? To address these questions, two studies were conducted in the form of an online qualitative questionnaire and a series of co-design workshops. Results articulate the needs, barriers, and desired features of 60 participants. Based on our findings and through the collaborative work with disabled players we articulate 4 guidelines for game designers and developers aimed at improving the accessibility of LBGs: 1) Adding avatar features that better represent disabled characteristics, 2). Providing different input options for phone interactions, 3) Allowing for disabled specific accounts and 4) Introducing a messenger feature to LBGs.

Year:

2023

Year:

2021

Year:

2021

Year:

2021

Collaborators (3)

Aneesha Singh

University College London

UNITED KINGDOM
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Priya Morjaria

Assistant Professor

London School of Hygiene & Tropical Medicine

UNITED KINGDOM
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Mark Miodownik

University College London

UNITED KINGDOM
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