Jenny Moffett

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Articles (1)

Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game‐based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.

Year:

2023

Collaborators (1)

Marco Antonio Carvalho Filho

Professor of Health Profession Education Research

University Medical Center Groningen

NETHERLANDS
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