Lennart Nacke
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About
Professor Lennart Nacke is a faculty member at the University of Waterloo, Canada. His research focuses on the intersection of human-computer interaction, immersive technologies, and ethical implications of AI. Recent work includes exploring trust within NFT communities, the impact of VR on perspective-taking, and the effects of deceptive design in gaming. He is particularly interested in socio-cultural factors influencing gaming and exergaming among diverse populations.
Articles (17)
Year:
2025
Year:
2025
Year:
2025
Year:
2025
Introduction In recent years, cryptocurrency has increasingly sparked interest among investors. Many people have invested in this field without adequate knowledge. Existing research has shown that using game design elements can be an effective method of education. Such learning interventions can potentially be a good match for educating market investors, as they provide risk-free simulations for novice investors to gain practical experience without having to be concerned about real financial losses. However, it is unclear how market investors perceive gamified and game-based learning interventions and whether they would adopt them for cryptocurrency education. Research Objectives Our study investigated market investors’ perceptions, needs and expectations regarding the integration of gamification and game-based learning interventions in cryptocurrency education. Methodology We conducted an online survey with n=413 participants, including experienced market investors and people who are interested in cryptocurrency. Within the survey, we presented the mock-ups of two cryptocurrency learning interventions: a gamified cryptocurrency learning application, and a cryptocurrency learning video game. Results From market investors’ perspectives, our study revealed the benefits and drawbacks of incorporating gamification and game design principles to facilitate learning cryptocurrency. We identified the need to develop dynamic, accessible, reliable, and community-building gamified and game-based cryptocurrency learning interventions. Conclusion From our findings, we propose guidance for the integration of gamification and games in cryptocurrency education, and we provide design recommendations for investor-specific cryptocurrency learning interventions.
Year:
2024
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2024
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2024
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2024
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2024
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2024
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2024
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2024
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2023
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2023
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2022
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2021
Year:
2020
Collaborators (15)
Rainer Malaka
University of Bremen
Benedikt Morschheuser
Professor of Information Systems
University of Bamberg
Ville Mäkelä
University of Waterloo
Maiga Chang
Athabasca University
Maria Rauschenberger
Full-Professor
Hochschule Emden Leer
Seiji Isotani
Visiting Professor
Harvard University
Maximilian A. Friehs
University of Twente
Teresa Hirzle
Københavns Universitet
Rina Renee Wehbe
Assistant professor
Dalhousie University
Jessica Hammer
Carnegie Mellon University
Katta Spiel
TU Wien
Nicholas Bowman
Associate Professor
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Daniel Johnson
Queensland University of Technology
Katja Rogers
Assistant Professor
University of Amsterdam
Ana Carolina Tomé Klock
Tampere University
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