Lennart Nacke

Professor

University of Waterloo
Country flagCanada

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About

Professor Lennart Nacke is a faculty member at the University of Waterloo, Canada. His research focuses on the intersection of human-computer interaction, immersive technologies, and ethical implications of AI. Recent work includes exploring trust within NFT communities, the impact of VR on perspective-taking, and the effects of deceptive design in gaming. He is particularly interested in socio-cultural factors influencing gaming and exergaming among diverse populations.

Articles (17)

Year:

2025

Year:

2025

Year:

2025

Year:

2025

Introduction In recent years, cryptocurrency has increasingly sparked interest among investors. Many people have invested in this field without adequate knowledge. Existing research has shown that using game design elements can be an effective method of education. Such learning interventions can potentially be a good match for educating market investors, as they provide risk-free simulations for novice investors to gain practical experience without having to be concerned about real financial losses. However, it is unclear how market investors perceive gamified and game-based learning interventions and whether they would adopt them for cryptocurrency education. Research Objectives Our study investigated market investors’ perceptions, needs and expectations regarding the integration of gamification and game-based learning interventions in cryptocurrency education. Methodology We conducted an online survey with n=413 participants, including experienced market investors and people who are interested in cryptocurrency. Within the survey, we presented the mock-ups of two cryptocurrency learning interventions: a gamified cryptocurrency learning application, and a cryptocurrency learning video game. Results From market investors’ perspectives, our study revealed the benefits and drawbacks of incorporating gamification and game design principles to facilitate learning cryptocurrency. We identified the need to develop dynamic, accessible, reliable, and community-building gamified and game-based cryptocurrency learning interventions. Conclusion From our findings, we propose guidance for the integration of gamification and games in cryptocurrency education, and we provide design recommendations for investor-specific cryptocurrency learning interventions.

Year:

2024

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2024

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2024

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2024

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2024

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2024

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2024

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2024

Year:

2023

Year:

2023

Year:

2022

Year:

2021

Year:

2020

Collaborators (15)

Rainer Malaka

University of Bremen

GERMANY
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Benedikt Morschheuser

Professor of Information Systems

University of Bamberg

GERMANY
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Ville Mäkelä

University of Waterloo

CANADA
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Maiga Chang

Athabasca University

CANADA
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Maria Rauschenberger

Full-Professor

Hochschule Emden Leer

GERMANY
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Seiji Isotani

Visiting Professor

Harvard University

UNITED STATES
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Maximilian A. Friehs

University of Twente

NETHERLANDS
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Teresa Hirzle

Københavns Universitet

DENMARK
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Rina Renee Wehbe

Assistant professor

Dalhousie University

CANADA
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Jessica Hammer

Carnegie Mellon University

UNITED STATES
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Katta Spiel

TU Wien

AUSTRIA
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Nicholas Bowman

Associate Professor

-

UNITED STATES
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Daniel Johnson

Queensland University of Technology

AUSTRALIA
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Katja Rogers

Assistant Professor

University of Amsterdam

NETHERLANDS
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Ana Carolina Tomé Klock

Tampere University

FINLAND
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